Video player experience
A redesign of the mobile video player experience for a live music streaming and distribution company.
iOS, Android
Video player experience
A redesign of the mobile video player experience for a live music streaming and distribution company.
iOS, Android
Video player experience
A redesign of the mobile video player experience for a live music streaming and distribution company.
iOS, Android
Project overview
Project overview
Project overview
The problem
True live music fans struggle with the video player due to a lack of show information and inconvenient control placement.
The problem
True live music fans struggle with the video player due to a lack of show information and inconvenient control placement.
The problem
True live music fans struggle with the video player due to a lack of show information and inconvenient control placement.
The goal
Enhance the video player’s accessibility and user experience to increase satisfaction and maintain high retention rates.
The goal
Enhance the video player’s accessibility and user experience to increase satisfaction and maintain high retention rates.
The goal
Enhance the video player’s accessibility and user experience to increase satisfaction and maintain high retention rates.
My role
Worked within a cross-functional team, including a project manager, development, and QA teams, to deliver early concepts, develop prototypes, present the final solution, and provide support throughout the development process.
My role
Worked within a cross-functional team, including a project manager, development, and QA teams, to deliver early concepts, develop prototypes, present the final solution, and provide support throughout the development process.
My role
Worked within a cross-functional team, including a project manager, development, and QA teams, to deliver early concepts, develop prototypes, present the final solution, and provide support throughout the development process.
Project outcomes
The project achieved a high retention rate and contributed to sustained subscriber growth over the year. Also increased users engagement using upgraded chapters experience.
Project outcomes
The project achieved a high retention rate and contributed to sustained subscriber growth over the year. Also increased users engagement using upgraded chapters experience.
Project outcomes
The project achieved a high retention rate and contributed to sustained subscriber growth over the year. Also increased users engagement using upgraded chapters experience.
Project outcomes
The project achieved a high retention rate and contributed to sustained subscriber growth over the year. Also increased users engagement using upgraded chapters experience.
Users' pain points
Users' pain points
Users' pain points
Users' pain points




Accessibility
Playback controls are difficult to use due to their small size and inconvenient positioning.
Accessibility
Playback controls are difficult to use due to their small size and inconvenient positioning.
Accessibility
Playback controls are difficult to use due to their small size and inconvenient positioning.
Accessibility
Playback controls are difficult to use due to their small size and inconvenient positioning.
Rewinding
Users struggle to identify the specific minute or chapter when rewinding.
Rewinding
Users struggle to identify the specific minute or chapter when rewinding.
Rewinding
Users struggle to identify the specific minute or chapter when rewinding.
Rewinding
Users struggle to identify the specific minute or chapter when rewinding.
Lack of information
Users cannot see the current show or song playing while watching a video.
Lack of information
Users cannot see the current show or song playing while watching a video.
Lack of information
Users cannot see the current show or song playing while watching a video.
Lack of information
Users cannot see the current show or song playing while watching a video.
Competitive audit
I conducted a competitive audit of our direct and indirect competitors to analyze their strengths and weaknesses, which helped me identify more areas for improvement.
Competitive audit
I conducted a competitive audit of our direct and indirect competitors to analyze their strengths and weaknesses, which helped me identify more areas for improvement.
Competitive audit
I conducted a competitive audit of our direct and indirect competitors to analyze their strengths and weaknesses, which helped me identify more areas for improvement.
Competitive audit
I conducted a competitive audit of our direct and indirect competitors to analyze their strengths and weaknesses, which helped me identify more areas for improvement.
Weaknesses
Weaknesses
Weaknesses
• Additional controls are not always in easily accessible areas.
• Additional controls are not always in easily accessible areas.
• Additional controls are not always in easily accessible areas.
• Users need to make extra taps to switch between chapters.
• Users need to make extra taps to switch between chapters.
• Users need to make extra taps to switch between chapters.
Strengths
Strengths
Strengths
• Almost all products use large controls, which improves accessibility.
• Almost all products use large controls, which improves accessibility.
• Almost all products use large controls, which improves accessibility.
• Other apps allow users to rewind by 10–15 seconds.
• Other apps allow users to rewind by 10–15 seconds.
• Other apps allow users to rewind by 10–15 seconds.
Ideation
I used the Crazy Eights exercise to create as many ideas as possible, and then selected the best ideas to incorporate into the digital wireframes.
Ideation
I used the Crazy Eights exercise to create as many ideas as possible, and then selected the best ideas to incorporate into the digital wireframes.
Ideation
I used the Crazy Eights exercise to create as many ideas as possible, and then selected the best ideas to incorporate into the digital wireframes.



Digital wireframes
Digital wireframes of the best ideas were created for the further product team discussion.
Digital wireframes
Digital wireframes of the best ideas were created for the further product team discussion.
Digital wireframes
Digital wireframes of the best ideas were created for the further product team discussion.



After conducting internal testings with our digital wireframes and communicating with all stakeholders, we decided to proceed with option B.
After conducting internal testings with our digital wireframes and communicating with all stakeholders, we decided to proceed with option B.
After conducting internal testings with our digital wireframes and communicating with all stakeholders, we decided to proceed with option B.
Advantages of the chosen solution
Advantages of the chosen solution
Advantages of the chosen solution



• As the metadata does not need to be clickable, it was positioned in the top left corner.
• The top right corner was selected for the close option, as it is the most intuitive and widely recognized location.
• As the metadata does not need to be clickable, it was positioned in the top left corner.
• The top right corner was selected for the close option, as it is the most intuitive and widely recognized location.
• As the metadata does not need to be clickable, it was positioned in the top left corner.
• The top right corner was selected for the close option, as it is the most intuitive and widely recognized location.
• The main controls were placed at the center of the screen for easy access.
• The main controls were placed at the center of the screen for easy access.
• The main controls were placed at the center of the screen for easy access.
• All additional controls were placed together at the bottom of the screen to enhance accessibility.
• All additional controls were placed together at the bottom of the screen to enhance accessibility.
• All additional controls were placed together at the bottom of the screen to enhance accessibility.
Final solution
Designing high-fidelity mockups involved creating new components and leveraging existing elements from the product's library to ensure consistency and efficiency.
Final solution
Designing high-fidelity mockups involved creating new components and leveraging existing elements from the product's library to ensure consistency and efficiency.
Final solution
Designing high-fidelity mockups involved creating new components and leveraging existing elements from the product's library to ensure consistency and efficiency.
Before-after comparison
The new solution enables users to easily navigate the video, rewind by 10 seconds, and jump between chapters, while clearly seeing which chapter is currently playing.
Before-after comparison
The new solution enables users to easily navigate the video, rewind by 10 seconds, and jump between chapters, while clearly seeing which chapter is currently playing.
Before-after comparison
The new solution enables users to easily navigate the video, rewind by 10 seconds, and jump between chapters, while clearly seeing which chapter is currently playing.
Before
Before
Before



After
After
After



Components
My work involves contributing to the design library by adding custom components as needed.
Components
My work involves contributing to the design library by adding custom components as needed.
Components
My work involves contributing to the design library by adding custom components as needed.



Project takeaways
Project takeaways
Project takeaways
Project takeaways
Sharing early concepts and communicating frequently with development teams is crucial when working under strict timelines.
Sharing early concepts and communicating frequently with development teams is crucial when working under strict timelines.
Sharing early concepts and communicating frequently with development teams is crucial when working under strict timelines.
Sharing early concepts and communicating frequently with development teams is crucial when working under strict timelines.
Accessibility plays a critical role in ensuring an inclusive user experience, especially in interfaces with numerous interactive elements.
Accessibility plays a critical role in ensuring an inclusive user experience, especially in interfaces with numerous interactive elements.
Accessibility plays a critical role in ensuring an inclusive user experience, especially in interfaces with numerous interactive elements.
Next steps
Next steps
Next steps
Next steps
• Bug fixes and small improvements
• Bug fixes and small improvements
• Bug fixes and small improvements
• Gathering users feedback about their new experience
• Gathering users feedback about their new experience
• Gathering users feedback about their new experience
• Exploring areas for potential improvements
• Exploring areas for potential improvements
• Exploring areas for potential improvements
• Exploring areas for potential improvements
🙌 Thanks for your time!
If you're interested in collaborating, please feel free to send me email.
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🙌 Thanks for your time!
If you're interested in collaborating, please feel free to send me email.
Copy email
🙌 Thanks for your time!
If you're interested in collaborating, please feel free to send me email.
Copy email
🙌 Thanks for your time!
If you're interested in collaborating, please feel free to send me email.
Copy email